my work: you have multiple high priority tasks to do today
me: time to design a brutalist megadungeon
@Manurweibling i have not read much but it's kind of not my thing?
i guess i'm approaching this idea pretty purely from an architectural perspective, i want to take the already-weird forms of brutalist spaces and make them even weirder
@parenthetical that's fair. what you're describing makes me think of the spacial/geometric/architectural horror that's so prevalent in the SCP universe
@Manurweibling i have a hard time articulating what's off-putting to me about the SCP project, but i guess part of its goal is to be weird and off-putting so that's not super surprising
@parenthetical that's valid. the Thing They Do Best is depicting everything through the callous/violent/institutional/rational-empiricist lens of the SCP Foundation, and that can definitely be a buzzkill. the side works that venture outside of that voice are hit-or-miss
@Manurweibling yeah i can see that.
i very much want to design this thing for the perspective of a small group of alienated explorers, and the imposing, abstract forms of brutalism really just work for leaning into that feeling
also no more solo bathroom breaks.. not after last time. if you see a break room, let me know. sometimes they are... well... broken.
and for don't read what's on any of the notice boards. after the fourth stairwell to the third floor, they just make your head hurt.
custodian seems cool, doesn't seem to be physically present though.
@parenthetical i am delighted by the idea of non-euclidian institutional brutalism, the uniform, indifferent order of architecture breaking down and giving way to more order, more indifference, but wrong somehow, and slightly less indifferent, and i think this is a magnificent project
@Manurweibling i am in general struggling to figure out what i want this game to be about, it's not restricted to the megadungeon
monads.online is a place for friends