exciting news! our graphics and engine programmer @dankwraith has written a blog post about the per-texel deferred lighting in Anathema!
@prophet_goddess @dankwraith would you be able to do a video or gif that really shows off like, how it interacts with normal maps?
@halcy @prophet_goddess it's hard to visualize because position values dont map super nicely to colors but i could play around with it later
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