i fucking fell out of my chair at this moment in dark souls 3. i dont think people really understand the effort that goes into composing a scene like this

i love that you can make out the ironwork details on the roof of that building to the right. if you just decimated the model to cut vertex count it would look like garbage so someone definitely retouched it beautifully so it could be rendered at that level of detail from that distance. i dont even want to know how long someone spent on that aurora shader. it draws your attention to the cathedral, which is lit from below, giving a sinister impression. fucking absurd attention to detail here

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@dankwraith I honestly just lost my shit at how well they organised it all to get a view that looks like a painting, that you can immediately then just stroll into. The tech stuff was a whole extra layer of "oh, shit, they also had to..." on top of it, even just the "basic" artistry of composition, colour, etc. is already 🤯

@dankwraith oh jeez that isn't just like a cubemapped skybox or something? I've gotta play ds3 now

@dankwraith omg i’ve only played ds3 once but i remember this exact screen very distinctly. the bonfire skylines in the souls series are really breathtaking.

i also love the dragon eyrie in ds2 - i started at several of the vistas there for a while - and the bit in ds1 where, right before you enter the cave to go towards gravelord nito and the tomb of giants, you can look to the left of the stairs and see all the way down to blighttown.

@dankwraith the ants are quite advanced with their architecture and they have electric light and nuclear fusion.
..and that's just as well, because otherwise it stinks when you stumble over it in the dark! much bigger and better than usual!

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