just found out that the standard palette swap package that literally everyone uses for game maker breaks the sprite batch on each draw call and does O(n) texture lookups per pixel. game maker!

in other news i'm rewriting the samurai gunn 2 renderer.... again....


@dankwraith at this point you'll have written an entire parallel C infrastructure for game maker

@RussellsBarbershopQuartet i wrote a YUV decoder last week so, pretty much everything except rendering and game logic

Sign in to participate in the conversation

monads.online is a place for friends